EDELWEISS · MOVEMENT & COMBAT
Alucard’s poses.
Edelweiss’s sprites.
31 walking drawings and 10 turning drawings, in supplied reference order. Walking and turning now use slower two-frame exposures on a 30 FPS timeline. New dive kicks, wallslam strike, Shield spheres and hit effects are included. Glacial Blade appears only during sword attacks.
Pause and use the slider or arrow buttons to inspect individual drawings. Compare each drawing with the supplied Alucard pose, at a fixed upright scale and shared floor baseline.
MOTION REFERENCE
Feet lead.
Fabric follows.
The uploaded strip contains 31 walking poses and 10 turning poses. The redraw follows each numbered pose: forward pitch, bent-arm positions, lifted knees, passing feet, and hair follow-through. The source turn runs left → pivot → right.
Edelweiss keeps her white botanical dress, braids, and boots. The game keeps a 30 FPS exposure timeline and holds each walk/turn drawing for two exposure frames (four simulation ticks), doubling its duration. Movement uses its normal speed throughout the slower animation playback. Direction reversals play the corresponding mirrored turn. Attacks, jumping, and defense can interrupt it.
SOURCE SHEETS
Inspect the pixels.
Download all walk & turn sheets (.zip) ↓Download dive kicks, Shield & hit effects (.zip) ↓Animation notes & generation prompts ↓PNG sheets have transparent alpha. Frame crops, pivots, and source scale are in sprites.json.